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Haze

Haze

Counter-build vs Bebop, Infernus

55%EASYavg WR vs team
Bebop
Bebop
56%
CCSpirit Burst
Infernus
Infernus
54%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Weakening Headshot
T2 · 1,600 souls

Shreds armor on Bebop

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Extended Magazine
Extended MagazineT1800

Sustained gun damage

Rapid Rounds
Rapid RoundsT1800

Sustained gun damage

Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 2 enemies deal spirit damage

ShieldSpirit Resist
▼
Bullet Lifesteal
Bullet LifestealT21,600

Sustain for extended fights

Sustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Hollow Point
Hollow PointT33,200

Shreds armor on Bebop

Armor Shred
▼
Weakening Headshot
Weakening HeadshotT21,600

Shreds armor on Bebop

Armor Shred
▼
Spirit Shielding
Spirit ShieldingT21,600

2 of 2 enemies deal spirit damage

Spirit ResistShield
▼
Spirit Resilience
Spirit ResilienceT33,200

2 of 2 enemies deal spirit damage

Spirit Resist
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Frenzy
FrenzyT46,400

Sustain for extended fights — high win rate item on this hero

Inhibitor
InhibitorT46,400

Counters healing from Infernus

Anti-HealHealth
▼
Silencer
SilencerT46,400

Shreds armor on Bebop

Spirit Shred
▼
Colossus
ColossusT46,400

2 of 2 enemies deal spirit damage

HealthSpirit Resist
▼
Edit enemies

Why This Build Works

This counter-build for Haze is optimized against Bebop, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistshieldhealthsustain
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