
Graves
Counter-build vs Drifter, Infernus, Rem



Next buy
Lane (auto) · 0 spent
Sustain for extended fights
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Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Faster ability rotations

Scales your spirit damage

Sustain for extended fights

Scales your spirit damage
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Sustain for extended fights

Faster ability rotations

Spirit burst damage

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
2 of 3 enemies deal spirit damage

Sustain for extended fights

Counters healing from Infernus

Mobility for repositioning — high win rate item on this hero
Why This Build Works
This counter-build for Graves is optimized against Drifter, Infernus, Rem. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.