
Graves
Counter-build vs Bebop, Mina, Venator
Matchup tips



Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
+13% Spirit Lifesteal · +6 Spirit Power · +90 Bonus Health
Counters come after this: Enchanter's Emblem later in lane, Spirit Burn in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.Select an enemy, then what you saw — both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
5,600 souls
3 of 3 enemies deal spirit damage

Gives you spirit burst damage

Scales your spirit damage

Scales your spirit damage
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Sustain for extended fights

Shreds spirit resist on Bebop

Scales your spirit damage

Mobility for repositioning
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
3 of 3 enemies deal spirit damage

Survivability against burst damage

Slows Venator

Counters healing from Mina
Why This Build Works
This counter-build for Graves is optimized against Bebop, Mina, Venator. The enemy team is heavily spirit-focused: this build gets Enchanter's Emblem in lane, then Witchmail late game.
Mina heals: this build cuts it with Spirit Burn late game.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.