EDGELOCK
Drifter

Drifter

Counter-build vs Haze, Infernus, Venator

51%EVENavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Haze
Haze
48%
Gun DMGSust. Gun
Infernus
Infernus
52%
Spirit DMGDoT
Venator
Venator
54%
CCSpirit Burst
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Rapid Rounds
T1 · 800 souls

Sustained gun damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Rapid Rounds
Rapid RoundsT1800

Sustained gun damage

Close Quarters
Close QuartersT1800

High burst damage

▼
Melee Lifesteal
Melee LifestealT1800

Sustain for extended fights

LifestealSustain
▼
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Toxic Bullets
Toxic BulletsT33,200

Counters healing from Infernus

Anti-Heal
▼
Escalating Resilience
Escalating ResilienceT33,200

Sustained gun damage

Bullet Resist
▼
Bullet Lifesteal
Bullet LifestealT21,600

Sustain for extended fights

LifestealSustain
▼
Fury Trance
Fury TranceT33,200

Sustain for extended fights

Lifesteal
▼

Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Frenzy
FrenzyT46,400

Sustain for extended fights — high win rate item on this hero

Lifesteal
▼
Colossus
ColossusT46,400

2 of 3 enemies deal spirit damage

HealthBullet ResistSpirit Resist
▼
Heroic Aura
Heroic AuraT33,200

Sustained gun damage

▼
Inhibitor
InhibitorT46,400FLEX

Counters healing from Infernus

Anti-HealHealth
▼
Edit enemies

Why This Build Works

This counter-build for Drifter is optimized against Haze, Infernus, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistbullet resistshieldsustain
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