
Drifter
Counter-build vs Bebop, Rem, Shiv



Next buy
Lane (auto) · 0 spent
Sustained gun damage
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Sustained gun damage

High burst damage

3 of 3 enemies deal spirit damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
12,800 souls
Shreds armor on Bebop

Sustained gun damage

Sustain for extended fights

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Sustain for extended fights — high win rate item on this hero

High burst damage — high win rate item on this hero

3 of 3 enemies deal spirit damage

3 of 3 enemies deal spirit damage — Reduces CC from Bebop, Rem
Why This Build Works
This counter-build for Drifter is optimized against Bebop, Rem, Shiv. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.