EDGELOCK
Celeste

Celeste

Counter-build vs Haze, Mina

50%EVENavg WR vs team
Enemy has a stealth hero: raw HP buys you the second it takes to react to an opener. Stalker reveals wounded targets through walls.
Haze
Haze
46%
Gun DMGSust. Gun
Mina
Mina
54%
CCSust. Spirit
WeaponSpiritVitality

Next buy

Lane phase (auto) · 0 souls spent
Spirit Lifesteal
T2 · 1,600 souls

Sustain for extended fights

Counters come after this: Healbane in mid game, Witchmail in late game.

Saw an enemy item? Tap their face below — the pick and the build react.

They bought…

Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Tap an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls

Mid Game

Core items (T2-T3) for team fights and objectives

8,000 souls

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Edit enemies

Why This Build Works

This counter-build for Celeste is optimized against Haze, Mina. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: Bullet ResistSustainAnti-StealthAnti-Heal

Community Builds

Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.