
Celeste
Counter-build vs Bebop, Drifter


Next buy
Lane phase (auto) · 0 souls spent
Sustain for extended fights
Counters come after this: Weapon Shielding in mid game, Witchmail in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Tap an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Scales your spirit damage

Spirit burst damage

Survivability against burst damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
8,000 souls
Sustain for extended fights

Sustain for extended fights

Shreds spirit resist on Bebop

Survivability against burst damage
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Survivability against burst damage

Faster ability rotations

Shreds spirit resist on Bebop

Shreds spirit resist on Bebop
Why This Build Works
This counter-build for Celeste is optimized against Bebop, Drifter. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.