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Calico

Calico

Counter-build vs Mina, Rem, Venator

53%FAVORABLEavg WR vs team
Against 3+ spirit heroes: even T2 spirit resist compounds across multiple sources. This build gets Spellbreaker late game.
Heavy CC team: getting chain-CC'd loses fights regardless of your build. This build gets Debuff Reducer mid game, then Juggernaut late game.
Mina
Mina
54%
CCSust. Spirit
Rem
Rem
53%
SummonsSust. Spirit
Venator
Venator
53%
CCSpirit Burst
WeaponSpiritVitality

Next buy

Lane phase (auto) · 0 souls spent
Spirit Shredder
T2 · 1,600 souls

Scales your gun damage

Counters come after this: Debuff Reducer in mid game, Spellbreaker in late game.

Saw an enemy item? Tap their face below — the pick and the build react.

They bought…

Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Tap an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Edit enemies

Why This Build Works

This counter-build for Calico is optimized against Mina, Rem, Venator. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: Anti-CCSpirit ResistSustainAnti-Heal

Community Builds

Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.