
Calico
Counter-build vs Mina, Rem, Venator



Next buy
Lane phase (auto) · 0 souls spent
Scales your gun damage
Counters come after this: Debuff Reducer in mid game, Spellbreaker in late game.
They bought…
Tap an enemy, then what you saw — NEXT BUY and the build below both adapt.
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Tap an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 soulsScales your gun damage

High burst damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
High burst damage

Sustained gun damage

Sustain for extended fights

Reduces CC from Mina, Rem, Venator
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Silence shuts down ability-dependent enemies — high win rate item on this hero

Sustain for extended fights — high win rate item on this hero

Reduces CC from Mina, Rem, Venator
3 of 3 enemies deal spirit damage — Reduces CC from Mina, Rem, Venator
Why This Build Works
This counter-build for Calico is optimized against Mina, Rem, Venator. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.
1 enemy hero has healing abilities, making anti-heal items a priority.
Community Builds
Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.