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Bebop

Bebop

Counter-build vs Infernus, Rem

49%EVENavg WR vs team
Infernus
47%
Spirit DMGDoT
Rem
50%
SummonsSust. Spirit
WeaponSpiritVitality

Next buy

Lane phase (auto) · 0 souls spent
Mystic Regeneration
T1 · 800 souls

Scales your spirit damage

Dealing spirit damage to enemy Heroes grants you Bonus regeneration.

Counters come after this: Enchanter's Emblem later in lane, Healbane in mid game.

Select an item for what it does and who it counters.= data behind the pick · FLEX = swappable last slot.

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Edit enemies

Why This Build Works

This counter-build for Bebop is optimized against Infernus, Rem. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

Infernus heals: this build cuts it with Healbane mid game, then Spirit Burn late game.

Key counters needed: Spirit ResistSustainAnti-HealRegen

Community Builds

Community builds, item votes and win/loss feedback are coming soon — they need the community database, which isn't live yet.