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Apollo

Apollo

Counter-build vs Haze, Venator

51%EVENavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Haze
Haze
48%
Gun DMGSust. Gun
Venator
Venator
54%
CCSpirit Burst
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Cold Front
T2 · 1,600 souls

Slows Venator

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Cold Front
Cold FrontT21,600

Slows Venator

Slow
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Mystic Burst
Mystic BurstT1800

Spirit burst damage

▼
?
StalkerT21,600

Scales your gun damage

Anti-Stealth
▼
Close Quarters
Close QuartersT1800

High burst damage

▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Shadow Weave
Shadow WeaveT33,200

Mobility for repositioning

▼
Ballistic Enchantment
Ballistic EnchantmentT33,200

Scales your spirit damage

▼
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

Sustain
▼
Mystic Vulnerability
Mystic VulnerabilityT21,600

Scales your spirit damage

▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
?
SpellslingerT46,400

Scales your spirit damage

▼
Spiritual Overflow
Spiritual OverflowT46,400

Scales your spirit damage

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Mercurial Magnum
Mercurial MagnumT46,400

Scales your spirit damage

▼
Colossus
ColossusT46,400FLEX

Raw HP against burst and poke

HealthBullet ResistSpirit Resist
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Edit enemies

Why This Build Works

This counter-build for Apollo is optimized against Haze, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

Key counters needed: bullet resistshieldanti stealthanti cc
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