
Apollo
Counter-build vs Graves, Infernus, Mina



Next buy
Lane (auto) · 0 spent
Scales your spirit damage
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
Scales your spirit damage

Counters healing from Infernus, Mina

Spirit burst damage

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Sustain for extended fights

Mobility for repositioning

Scales your spirit damage

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Counters healing from Infernus, Mina

3 of 3 enemies deal spirit damage

Counters healing from Infernus, Mina

Counters healing from Infernus, Mina
Why This Build Works
This counter-build for Apollo is optimized against Graves, Infernus, Mina. The enemy team is heavily spirit-focused, so spirit resistance is prioritized.
2 enemy heroes have healing abilities, making anti-heal items a priority.