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Apollo

Apollo

Counter-build vs Graves, Infernus

47%TOUGHavg WR vs team
Graves
Graves
43%
Sust. SpiritSummons
Infernus
Infernus
51%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Mystic Regeneration
T1 · 800 souls

Scales your spirit damage

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Mystic Regeneration
Mystic RegenerationT1800

Scales your spirit damage

Regen
▼
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
▼
Healing Rite
Healing RiteT1800

Sustain for extended fights

RegenSustain
▼
Mystic Burst
Mystic BurstT1800FLEX

Spirit burst damage

▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Shadow Weave
Shadow WeaveT33,200

Mobility for repositioning

▼
Ballistic Enchantment
Ballistic EnchantmentT33,200

Scales your spirit damage

▼
Spirit Lifesteal
Spirit LifestealT21,600

Sustain for extended fights

Sustain
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Spirit Burn
Spirit BurnT46,400

Counters healing from Infernus

Anti-HealAoE Damage
▼
Witchmail
WitchmailT46,400

2 of 2 enemies deal spirit damage

Spirit Resist
▼
Colossus
ColossusT46,400

2 of 2 enemies deal spirit damage

HealthSpirit Resist
▼
?
SpellslingerT46,400

Scales your spirit damage

▼
Edit enemies

Why This Build Works

This counter-build for Apollo is optimized against Graves, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistsustainregenhealth
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