
Apollo
Counter-build vs Drifter, Lash, Venator



Next buy
Lane (auto) · 0 spent
Slows Drifter, Lash, Venator
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
5,600 souls
Slows Drifter, Lash, Venator

Slows Drifter, Lash, Venator

High burst damage

High burst damage
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Mobility for repositioning

Slows Drifter, Lash, Venator

Sustain for extended fights

Slows Drifter, Lash, Venator
Late Game
Power spike items (T3-T4) to close out the game
25,600 soulsScales your spirit damage

Silence shuts down ability-dependent enemies

Survivability against burst damage

Slows Drifter, Lash, Venator
Why This Build Works
This counter-build for Apollo is optimized against Drifter, Lash, Venator. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.