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Apollo

Apollo

Counter-build vs Bebop, Drifter, Lash

51%EVENavg WR vs team
Bebop
Bebop
54%
CCSpirit Burst
Drifter
Drifter
50%
Sust. GunGun DMG
Lash
Lash
50%
Spirit BurstMelee
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Cold Front
T2 · 1,600 souls

Slows Drifter, Lash

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Cold Front
Cold FrontT21,600

Slows Drifter, Lash

Slow
▼
Spirit Strike
Spirit StrikeT1800

Shreds armor on Bebop

Spirit Shred
▼
Close Quarters
Close QuartersT1800

High burst damage

▼
Melee Charge
Melee ChargeT21,600

High burst damage

▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Shadow Weave
Shadow WeaveT33,200

Mobility for repositioning

Mobility
▼
Weighted Shots
Weighted ShotsT33,200

Slows Drifter, Lash

Slow
▼
Mystic Vulnerability
Mystic VulnerabilityT21,600

Shreds armor on Bebop

Spirit Shred
▼
Radiant Regeneration
Radiant RegenerationT33,200FLEX

Sustain for extended fights

Sustain
▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
?
SpellslingerT46,400

Scales your spirit damage

▼
Spiritual Overflow
Spiritual OverflowT46,400

Scales your spirit damage

▼
Diviner's Kevlar
Diviner's KevlarT46,400

Survivability against burst damage

Shield
▼
Mercurial Magnum
Mercurial MagnumT46,400

Scales your spirit damage

▼
Edit enemies

Why This Build Works

This counter-build for Apollo is optimized against Bebop, Drifter, Lash. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

Key counters needed: shieldanti ccspirit resistbullet resist
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