
Apollo
Counter-build vs Bebop, Drifter


Next buy
Lane (auto) · 0 spent
Shreds armor on Bebop
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Shreds armor on Bebop

Slows Drifter

High burst damage

High burst damage
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Mobility for repositioning

Scales your spirit damage

Shreds armor on Bebop

Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 soulsScales your spirit damage

Scales your spirit damage

Scales your spirit damage

Raw HP against burst and poke
Why This Build Works
This counter-build for Apollo is optimized against Bebop, Drifter. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.