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Abrams

Abrams

Counter-build vs Billy, Haze, Infernus

52%EVENavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Billy
Billy
53%
MobileSpirit Burst
Haze
Haze
49%
Gun DMGSust. Gun
Infernus
Infernus
53%
Spirit DMGDoT
WeaponSpiritVitality

Next buy

Lane (auto) · 0 spent
Melee Lifesteal
T1 · 800 souls

Sustain for extended fights

Saw an enemy item? Tap their face below — the pick reacts.

They bought…

Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.

Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Melee Lifesteal
Melee LifestealT1800

Sustain for extended fights

LifestealSustain
▼
Spirit Strike
Spirit StrikeT1800

Spirit burst damage

▼
Enchanter's Emblem
Enchanter's EmblemT21,600

Survivability against burst damage

ShieldSpirit Resist
▼
?
StalkerT21,600FLEX

Scales your gun damage

Anti-Stealth
▼

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
▼
Ballistic Enchantment
Ballistic EnchantmentT33,200

Scales your spirit damage

▼
Lifestrike
LifestrikeT33,200

Sustain for extended fights

LifestealSustain
▼
Duration Extender
Duration ExtenderT21,600FLEX

Faster ability rotations

▼

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
Colossus
ColossusT46,400

Raw HP against burst and poke

HealthBullet ResistSpirit Resist
▼
Witchmail
WitchmailT46,400

Faster ability rotations

Spirit Resist
▼
Mercurial Magnum
Mercurial MagnumT46,400

Scales your spirit damage

▼
Spirit Burn
Spirit BurnT46,400FLEX

Counters healing from Infernus

Anti-Heal
▼
Edit enemies

Why This Build Works

This counter-build for Abrams is optimized against Billy, Haze, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistshieldbullet resistsustain
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