
Abrams
Counter-build vs Billy, Haze, Infernus



Next buy
Lane (auto) · 0 spent
Sustain for extended fights
They bought…
Same logic as the in-game HUD (counters, your items, scouted enemy items). The build below is a whole-game plan that also weighs live win rates, so the two can differ.
Laning Phase
Early game items (T1-T2) to win your lane
4,800 souls
Sustain for extended fights

Spirit burst damage

Survivability against burst damage
Scales your gun damage
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Sustain for extended fights

Scales your spirit damage

Sustain for extended fights

Faster ability rotations
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls
Raw HP against burst and poke

Faster ability rotations

Scales your spirit damage

Counters healing from Infernus
Why This Build Works
This counter-build for Abrams is optimized against Billy, Haze, Infernus. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.