
Yamato
Counter-build vs Haze, Infernus, Seven



Laning Phase
Early game items (T1-T2) to win your lane
3,200 soulsSurvivability against burst damage

Sustain for extended fights

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
2 of 3 enemies deal spirit damage

2 of 3 enemies deal spirit damage

Sustain for extended fights
Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
19,200 souls
2 of 3 enemies deal spirit damage
2 of 3 enemies deal spirit damage

Survivability against burst damage

Sustained gun damage
Why This Build Works
This counter-build for Yamato is optimized against Haze, Infernus, Seven. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.