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Warden

Warden

Counter-build vs Seven, Abrams, Wraith

50%EVENavg WR vs team
Seven
Seven
48%
Spirit DMGSust. Spirit
Abrams
Abrams
52%
MeleeTanky
Wraith
Wraith
49%
Gun DMGGun Burst
WeaponSpiritVitality
Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Rebuttal
RebuttalT1800

Survivability against burst damage

ShieldBullet Resist
Spirit Shielding
Spirit ShieldingT21,600

Survivability against burst damage

Spirit ResistShield
Rusted Barrel
Rusted BarrelT1800

Slows Wraith — Shreds armor on Abrams

Armor ShredSlow
Kinetic Dash
Kinetic DashT21,600

Mobility for repositioning

Mobility

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Enchanter's Emblem
Enchanter's EmblemT21,600

Survivability against burst damage

ShieldSpirit Resist
Reactive Barrier
Reactive BarrierT21,600

Survivability against burst damage

ShieldBullet Resist
Escalating Resilience
Escalating ResilienceT33,200

Sustained gun damage

Bullet Resist
Toxic Bullets
Toxic BulletsT33,200

Counters healing from Abrams

Anti-Heal

Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Colossus
ColossusT46,400

Raw HP against burst and poke

HealthBullet ResistSpirit Resist
Counterspell
CounterspellT33,200

Survivability against burst damage

Spirit ResistShield
Crippling Headshot
Crippling HeadshotT46,400

Counters healing from Abrams — Shreds armor on Abrams

Armor ShredSpirit ShredAnti-Heal
Ethereal Shift
Ethereal ShiftT46,400

Survivability against burst damage

MobilityShield
Edit enemies

Why This Build Works

This counter-build for Warden is optimized against Seven, Abrams, Wraith. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: shieldspirit resistanti ccbullet resist
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