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Warden

Warden

Counter-build vs Pocket, Vindicta, Ivy

52%FAVORABLEavg WR vs team
Pocket
Pocket
58%
Spirit BurstSpirit DMG
Vindicta
Vindicta
50%
Gun DMGLong Range
Ivy
Ivy
49%
Spirit DMGHealing
WeaponSpiritVitality
Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

5,600 souls
Spirit Shielding
Spirit ShieldingT21,600

2 of 3 enemies deal spirit damage

Spirit ResistShield
Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 3 enemies deal spirit damage

ShieldSpirit Resist
Kinetic Dash
Kinetic DashT21,600

Mobility for repositioning

Mobility
Rapid Rounds
Rapid RoundsT1800

Sustained gun damage

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Counterspell
CounterspellT33,200

2 of 3 enemies deal spirit damage

Spirit ResistShield
Reactive Barrier
Reactive BarrierT21,600

Survivability against burst damage

ShieldBullet Resist
Escalating Resilience
Escalating ResilienceT33,200

Sustained gun damage

Bullet Resist
Toxic Bullets
Toxic BulletsT33,200FLEX

Counters healing from Ivy

Anti-Heal

Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Colossus
ColossusT46,400

2 of 3 enemies deal spirit damage

HealthBullet ResistSpirit Resist
Metal Skin
Metal SkinT33,200

Survivability against burst damage

Bullet ResistShield
Crippling Headshot
Crippling HeadshotT46,400

Counters healing from Ivy

Anti-Heal
Silencer
SilencerT46,400

Silence shuts down ability-dependent enemies

Silence
Edit enemies

Why This Build Works

This counter-build for Warden is optimized against Pocket, Vindicta, Ivy. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: shieldspirit resistbullet resisthealth
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