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Warden

Warden

Counter-build vs Haze, Infernus, Seven

50%EVENavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Haze
Haze
51%
Gun DMGSust. Gun
Infernus
Infernus
51%
Spirit DMGDoT
Seven
Seven
48%
Spirit DMGSust. Spirit
WeaponSpiritVitality
Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Spirit Shielding
Spirit ShieldingT21,600

2 of 3 enemies deal spirit damage

Spirit ResistShield
Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 3 enemies deal spirit damage

ShieldSpirit Resist
Restorative Shot
Restorative ShotT1800

Sustain for extended fights

SustainLifesteal
Golden Goose Egg
Golden Goose EggT1800

Sustain for extended fights

Sustain

Mid Game

Core items (T2-T3) for team fights and objectives

12,800 souls
Counterspell
CounterspellT33,200

2 of 3 enemies deal spirit damage

Spirit ResistShield
Spirit Resilience
Spirit ResilienceT33,200

2 of 3 enemies deal spirit damage

Spirit Resist
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
Escalating Resilience
Escalating ResilienceT33,200FLEX

Sustained gun damage

Bullet Resist

Late Game

Power spike items (T3-T4) to close out the game

19,200 souls
Colossus
ColossusT46,400

2 of 3 enemies deal spirit damage

HealthBullet ResistSpirit Resist
?
SpellbreakerT46,400

2 of 3 enemies deal spirit damage — Reduces CC from Seven

Spirit ResistAnti-CC
?
Blood TributeT33,200

Sustain for extended fights

LifestealSustain
Toxic Bullets
Toxic BulletsT33,200

Counters healing from Infernus

Anti-Heal
Edit enemies

Why This Build Works

This counter-build for Warden is optimized against Haze, Infernus, Seven. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistsustainbullet resistshield
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