
Vindicta
Counter-build vs Infernus, Seven, Abrams



Laning Phase
Early game items (T1-T2) to win your lane
3,200 souls
Sustain for extended fights

Sustain for extended fights

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
3 of 3 enemies deal spirit damage

3 of 3 enemies deal spirit damage

Counters healing from Infernus, Abrams

Counters healing from Infernus, Abrams
Late Game
Power spike items (T3-T4) to close out the game
22,400 souls3 of 3 enemies deal spirit damage
3 of 3 enemies deal spirit damage — Reduces CC from Seven, Abrams

Counters healing from Infernus, Abrams — Shreds armor on Abrams

Counters healing from Infernus, Abrams
Why This Build Works
This counter-build for Vindicta is optimized against Infernus, Seven, Abrams. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
2 enemy heroes have healing abilities, making anti-heal items a priority.