EDGELOCK
Sinclair

Sinclair

Counter-build vs Haze, Infernus, Seven

43%HARDavg WR vs team
Enemy has a stealth hero: Stalker reveals wounded targets through walls, and raw HP buys you the second it takes to react to an opener.
Haze
Haze
44%
Gun DMGSust. Gun
Infernus
Infernus
45%
Spirit DMGDoT
Seven
Seven
41%
Spirit DMGSust. Spirit
WeaponSpiritVitality
Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,000 souls
Enchanter's Emblem
Enchanter's EmblemT21,600

2 of 3 enemies deal spirit damage

ShieldSpirit Resist
Rebuttal
RebuttalT1800

Survivability against burst damage

ShieldBullet Resist
Golden Goose Egg
Golden Goose EggT1800

Sustain for extended fights

Sustain
Restorative Shot
Restorative ShotT1800

Sustain for extended fights

SustainLifesteal

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Spirit Shielding
Spirit ShieldingT21,600

2 of 3 enemies deal spirit damage

Spirit ResistShield
Counterspell
CounterspellT33,200

2 of 3 enemies deal spirit damage

Spirit ResistShield
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
?
Blood TributeT33,200

Sustain for extended fights

LifestealSustain

Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Colossus
ColossusT46,400

2 of 3 enemies deal spirit damage — high win rate item on this hero

HealthBullet ResistSpirit Resist
?
SpellbreakerT46,400

2 of 3 enemies deal spirit damage — Reduces CC from Seven

Spirit ResistAnti-CC
Ethereal Shift
Ethereal ShiftT46,400

Survivability against burst damage

Shield
Escalating Resilience
Escalating ResilienceT33,200

Sustained gun damage

Bullet Resist
Edit enemies

Why This Build Works

This counter-build for Sinclair is optimized against Haze, Infernus, Seven. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

1 enemy hero has healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistsustainbullet resistshield
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