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Seven

Seven

Counter-build vs Vindicta, Ivy, Yamato

53%FAVORABLEavg WR vs team
Multiple healers on enemy team: anti-heal is mandatory. Rush Toxic Bullets or Decay to cut their sustain.
Vindicta
Vindicta
52%
Gun DMGLong Range
Ivy
Ivy
51%
Spirit DMGHealing
Yamato
Yamato
57%
Spirit BurstMelee
WeaponSpiritVitality
Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Rebuttal
RebuttalT1800

Survivability against burst damage

ShieldBullet Resist
Enchanter's Emblem
Enchanter's EmblemT21,600

Survivability against burst damage

ShieldSpirit Resist
Suppressor
SuppressorT21,600

Slows Yamato

Slow
Rusted Barrel
Rusted BarrelT1800

Slows Yamato

Slow

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Reactive Barrier
Reactive BarrierT21,600

Survivability against burst damage

ShieldBullet Resist
Spirit Shielding
Spirit ShieldingT21,600

Survivability against burst damage

Spirit ResistShield
Toxic Bullets
Toxic BulletsT33,200

Counters healing from Ivy, Yamato

Anti-Heal
Escalating Resilience
Escalating ResilienceT33,200

Sustained gun damage

Bullet Resist

Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Colossus
ColossusT46,400

Raw HP against burst and poke

HealthBullet ResistSpirit Resist
Counterspell
CounterspellT33,200

Survivability against burst damage

Spirit ResistShield
Ethereal Shift
Ethereal ShiftT46,400

Survivability against burst damage

MobilityShield
Spirit Burn
Spirit BurnT46,400FLEX

Counters healing from Ivy, Yamato

Anti-Heal
Edit enemies

Why This Build Works

This counter-build for Seven is optimized against Vindicta, Ivy, Yamato. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

2 enemy heroes have healing abilities, making anti-heal items a priority.

Key counters needed: shieldanti healbullet resistspirit resist
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