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Seven

Seven

Counter-build vs Haze, Infernus, Abrams

54%avg WR vs team
Multiple healers on enemy team: Anti-heal is mandatory. Rush Toxic Bullets or Decay to cut their sustain.
Enemy has a stealth hero: grab detection items early. A well-timed reveal can turn a gank into a kill.
Haze
Haze
52%
Gun DMGSust. Gun
Infernus
Infernus
57%
Spirit DMGDoT
Abrams
Abrams
54%
MeleeTanky
WeaponSpiritVitality

Laning Phase

Early game items (T1-T2) to win your lane

5,600 souls
Suppressor
SuppressorT21,600

Counters healing from Infernus, Abrams

Anti-Heal
Healbane
HealbaneT21,600

Counters healing from Infernus, Abrams

Anti-Heal
Enchanter's Emblem
Enchanter's EmblemT21,600

Provides survivability against burst damage

ShieldSpirit Resist
Golden Goose Egg
Golden Goose EggT1800

Sustain to survive extended fights

Sustain

Mid Game

Core items (T2-T3) for team fights and objectives

11,200 souls
Torment Pulse
Torment PulseT33,200

Counters healing from Infernus, Abrams

Anti-Heal
Counterspell
CounterspellT33,200

Provides survivability against burst damage

Spirit ResistShield
Guardian Ward
Guardian WardT21,600

Provides survivability against burst damage

SustainShield
Decay
DecayT33,200

Counters healing from Infernus, Abrams

Anti-Heal

Late Game

Power spike items (T3-T4) to close out the game

19,200 souls
Inhibitor
InhibitorT46,400

Counters healing from Infernus, Abrams

Spirit ResistAnti-Heal
Juggernaut
JuggernautT46,400

Sustain to survive extended fights

HealthSustainBullet Resist
Toxic Bullets
Toxic BulletsT33,200

Counters healing from Infernus, Abrams

Anti-Heal
Radiant Regeneration
Radiant RegenerationT33,200

Sustain to survive extended fights

SustainRegen
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