
Seven
Counter-build vs Haze, Infernus, Abrams
54%avg WR vs team
Multiple healers on enemy team: Anti-heal is mandatory. Rush Toxic Bullets or Decay to cut their sustain.
Enemy has a stealth hero: grab detection items early. A well-timed reveal can turn a gank into a kill.

Haze
52%Gun DMGSust. Gun

Infernus
57%Spirit DMGDoT

Abrams
54%MeleeTanky
WeaponSpiritVitality
Laning Phase
Early game items (T1-T2) to win your lane
5,600 souls
SuppressorT21,600
Counters healing from Infernus, Abrams
Anti-Heal
▼

HealbaneT21,600
Counters healing from Infernus, Abrams
Anti-Heal
▼

Enchanter's EmblemT21,600
Provides survivability against burst damage
ShieldSpirit Resist
▼

Golden Goose EggT1800
Sustain to survive extended fights
Sustain
▼
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
Torment PulseT33,200
Counters healing from Infernus, Abrams
Anti-Heal
▼
CounterspellT33,200
Provides survivability against burst damage
Spirit ResistShield
▼

Guardian WardT21,600
Provides survivability against burst damage
SustainShield
▼

DecayT33,200
Counters healing from Infernus, Abrams
Anti-Heal
▼
Late Game
Power spike items (T3-T4) to close out the game
19,200 souls
InhibitorT46,400
Counters healing from Infernus, Abrams
Spirit ResistAnti-Heal
▼

JuggernautT46,400
Sustain to survive extended fights
HealthSustainBullet Resist
▼

Toxic BulletsT33,200
Counters healing from Infernus, Abrams
Anti-Heal
▼

Radiant RegenerationT33,200
Sustain to survive extended fights
SustainRegen
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