EDGELOCK
Mo & Krill

Mo & Krill

Counter-build vs Infernus, Seven, Abrams

50%EVENavg WR vs team
Multiple healers on enemy team: anti-heal is mandatory. Rush Toxic Bullets or Decay to cut their sustain.
Infernus
Infernus
52%
Spirit DMGDoT
Seven
Seven
47%
Spirit DMGSust. Spirit
Abrams
Abrams
52%
MeleeTanky
WeaponSpiritVitality
Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

3,200 souls
Extra Regen
Extra RegenT1800

Sustain for extended fights

RegenSustain
Healing Rite
Healing RiteT1800

Sustain for extended fights

RegenSustain
Golden Goose Egg
Golden Goose EggT1800

Sustain for extended fights

Sustain
Restorative Shot
Restorative ShotT1800

Sustain for extended fights

Sustain

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Enchanter's Emblem
Enchanter's EmblemT21,600

3 of 3 enemies deal spirit damage

ShieldSpirit Resist
Spirit Shielding
Spirit ShieldingT21,600

3 of 3 enemies deal spirit damage

Spirit ResistShield
Radiant Regeneration
Radiant RegenerationT33,200

Sustain for extended fights

SustainRegen
Decay
DecayT33,200FLEX

Counters healing from Infernus, Abrams

Anti-Heal

Late Game

Power spike items (T3-T4) to close out the game

25,600 souls
?
SpellbreakerT46,400

3 of 3 enemies deal spirit damage — Reduces CC from Seven, Abrams

Spirit ResistAnti-CC
Colossus
ColossusT46,400

3 of 3 enemies deal spirit damage

HealthSpirit Resist
Spirit Burn
Spirit BurnT46,400

Counters healing from Infernus, Abrams

Anti-Heal
Crippling Headshot
Crippling HeadshotT46,400FLEX

Counters healing from Infernus, Abrams — Shreds armor on Abrams

Armor ShredSpirit ShredAnti-Heal
Edit enemies

Why This Build Works

This counter-build for Mo & Krill is optimized against Infernus, Seven, Abrams. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

2 enemy heroes have healing abilities, making anti-heal items a priority.

Key counters needed: spirit resistanti healshieldsustain
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