
McGinnis
Counter-build vs Infernus, Seven


Laning Phase
Early game items (T1-T2) to win your lane
4,000 souls
2 of 2 enemies deal spirit damage

Sustain for extended fights

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
11,200 souls
2 of 2 enemies deal spirit damage
2 of 2 enemies deal spirit damage

Sustain for extended fights
Sustain for extended fights
Late Game
Power spike items (T3-T4) to close out the game
25,600 souls2 of 2 enemies deal spirit damage — Reduces CC from Seven

2 of 2 enemies deal spirit damage

Counters healing from Infernus

Survivability against burst damage
Why This Build Works
This counter-build for McGinnis is optimized against Infernus, Seven. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.