
Infernus
Counter-build vs Haze, Seven, Abrams



Laning Phase
Early game items (T1-T2) to win your lane
4,000 soulsSurvivability against burst damage

Survivability against burst damage

Sustain for extended fights

Sustain for extended fights
Mid Game
Core items (T2-T3) for team fights and objectives
9,600 souls
Survivability against burst damage

Survivability against burst damage

Sustain for extended fights

Sustained gun damage
Late Game
Power spike items (T3-T4) to close out the game
22,400 souls
Raw HP against burst and poke
Survivability against burst damage

Survivability against burst damage

Counters healing from Abrams — Shreds armor on Abrams
Why This Build Works
This counter-build for Infernus is optimized against Haze, Seven, Abrams. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.
1 enemy hero has healing abilities, making anti-heal items a priority.