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Haze

Haze

Counter-build vs Vindicta, Ivy, Yamato

49%EVENavg WR vs team
Multiple healers on enemy team: anti-heal is mandatory. Rush Toxic Bullets or Decay to cut their sustain.
Vindicta
Vindicta
50%
Gun DMGLong Range
Ivy
Ivy
47%
Spirit DMGHealing
Yamato
Yamato
51%
Spirit BurstMelee
WeaponSpiritVitality
Scout Enemy Items

Laning Phase

Early game items (T1-T2) to win your lane

4,800 souls
Enchanter's Emblem
Enchanter's EmblemT21,600

Survivability against burst damage

ShieldSpirit Resist
Rebuttal
RebuttalT1800

Survivability against burst damage

ShieldBullet Resist
Kinetic Dash
Kinetic DashT21,600

Mobility for repositioning

Mobility
Rusted Barrel
Rusted BarrelT1800

Slows Yamato

Slow

Mid Game

Core items (T2-T3) for team fights and objectives

9,600 souls
Reactive Barrier
Reactive BarrierT21,600

Survivability against burst damage

ShieldBullet Resist
Spirit Shielding
Spirit ShieldingT21,600

Survivability against burst damage

Spirit ResistShield
Toxic Bullets
Toxic BulletsT33,200

Counters healing from Ivy, Yamato

Anti-Heal
Decay
DecayT33,200

Counters healing from Ivy, Yamato

Anti-Heal

Late Game

Power spike items (T3-T4) to close out the game

22,400 souls
Colossus
ColossusT46,400

Raw HP against burst and poke — high win rate item on this hero

HealthBullet ResistSpirit Resist
Counterspell
CounterspellT33,200

Survivability against burst damage

Spirit ResistShield
Crippling Headshot
Crippling HeadshotT46,400

Counters healing from Ivy, Yamato

Anti-Heal
Ethereal Shift
Ethereal ShiftT46,400

Survivability against burst damage

MobilityShield
Edit enemies

Why This Build Works

This counter-build for Haze is optimized against Vindicta, Ivy, Yamato. The enemy team has a mixed damage profile, so the build balances multiple defensive needs.

2 enemy heroes have healing abilities, making anti-heal items a priority.

Key counters needed: shieldanti healbullet resistspirit resist
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